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Introduction to Streaming Media for Educators

'Why not squeeze some teaching and learning into our student's fascination and infatuation with the new features of the broadband Internet'?

Author: Dominic Camardella, Multimedia Technologies

Audio and video streaming has become the newest wonder application on the Internet, and as educators we benefit whenever we utilize these innovative and useful applications of new technology.

It is essential to explore and utilize streaming audio and video and web broadcasting and to think about the ways to incorporate the support and features of on-line streaming content into your courseware. It is sure to truly stimulate and expand your student's interest in your course content.

Streaming media on the web utilizes a server technology where audio and or video content is sent to the visitor's computer in an 'as needed' basis. In the past a web visitor would have to wait for a complete download of a media byte before viewing the content. These downloads could take minutes, and would generally provide just a short snippet of content. Now, by using streaming media, we are no longer restricted to short presentations that must be totally transferred before viewing, but rather can provide much longer on-demand content that can be clicked on when the student wants to see it.

Video clips of class demonstrations can be uploaded to the streaming server and students can review these clips at any point during the semester. Selected course supplements that are already available on videotape can also be made available to review from the web as needed. Lectures can be videotaped and archived for student access at the end of semester. Students that have missed a class lecture can have the benefit of accessing the content covered in class. Special subject matter covered in lectures given by experts in their field or discipline can be archived for viewing in class or from home so as to enrich the diversity of subject matter available to students.


Why Streaming Media?

  • Using streaming video and audio can enhance and revitalize an otherwise dull topic

  • Students learn visually by seeing examples and uses of what may be difficult to grasp when read

  • Some students pay more attention to an audio or video presentation

  • Students like the opportunity to diverge from traditional learning methods

  • Students take every opportunity to use the web as a resource for learning

  • Students enjoy using the web as a resource for learning

  • Students find web streaming exciting and fresh

  • Students are more willing to put up with the technical limitations of their web connection

FAQ's: (Frequently Asked Questions)

What is streaming media?

Streaming media is audio and video clips that have been encoded and made deliverable via a specialized network media server that delivers the content to the desktop on an as needed basis. With streaming media there are no long waits while large files download to the user's computer, only a short buffering period that is usually a matter of seconds before the file begins to play.


What companies are the leaders in streaming media and now make this technology available?

There are three main companies involved with streaming media. Real Networks provides the Real Server, Real Producer, and Real Player along with additional tools for streaming slideshow presentations and also PowerPoint presentations. Microsoft offers the Windows Media Server as part of its NT Server Suite of technologies, and this system uses the Windows Media Player that is included with every Windows operating system sold for the player utility. Also, Apple Computer now offers QuickTime as a solution that has recently entered the streaming marketplace and this technology uses the Apple QuickTime player and server for delivering and accessing content.

The Real Networks solution has become the most widespread of the three, and offers the broadest compatibility with different computer types and operating systems. Recently it has added the ability to stream QuickTime movies, MP3 Audio, as well as JPEG and GIF still image slide shows synchronized to an accompanying audio stream (REAL calls this SMIL-synchronized multimedia integration language).


Video and Audio files are very large, how is this accomplished?

For a number of years now computer scientists and software engineers have consulted with physiologists to better understand the mechanics of how we humans see and hear media. The result of these studies have led to the development of what are now called 'perceptual' encoders that compress the file sizes of audio and video data by smartly discarding the information that is less relevant to the eye and ear.

One example of this is the CODEC (encoder-decoder) that is used to prepare MP3 audio files which have now become the 'de facto' standard interchange of audio files over the Internet. Even professional audio people are surprised by the audio quality of MP3 audio where the size of the files are often 10% of the original file, but the apparent perceived quality of the audio comes close to 90% (or better) of the original audio. This is why the record companies are so threatened by Napster.


What are the components of a streaming media system?

There are four main components of such a system:

  • the audio/video workstation where the media is edited at full resolution and the streaming media encoder software is installed to compress the finished edited video and audio into server ready media bytes or files

  • the web server or intranet (local network) server where the access to the library and selection of files available for streaming are indexed and available for clicking on-demand (when we want or choose to access this content)

  • the streaming media server which is a specially configured machine that has the streaming delivery software installed and is equipped with a large amount of storage to house the entire contents of the media library that is accessible for streaming; the streaming server receives requests from the web server that indicates what file needs to be delivered and to what user

  • the client/user browser application is a typical web compatible computer with audio/video playback capability that has the appropriate player application installed to facilitate viewing and listening to streaming media content (examples: Real Player, Windows Media Player)


What kind of connection to the Internet or local area network will I need?

Often streaming media developers tailor the content for various levels of connectivity. So if you are connected via a 56k modem, DSL connection, or campus Ethernet, when you visit a streaming media web site that has media archives available, you would select the files for streaming that matched your particular connection environment. DSL connections typically can handle content up to around 150Kbits, where as a campus based Ethernet might allow you to view content encoded at up to 500kbits or better. If you experience inconsistent playback or frozen video frames you should select the next lowest bandwidth level offered at that respective web site.


How do I use streaming media in my courses?

This can vary greatly depending on what type of course you are teaching, and what materials are already available to you on video or as audio that can be re-purposed for streaming media use. Often, multimedia departments beginning at the community college level already have the basic ability to encode audio or video for streaming. The basic software technology for this is usually offered free of charge by the companies marketing their server solutions and also advanced encoding applications. In some cases you can actually purchase computers with video and audio capture and editing capability very cheaply and simply add the encoding software.

Once the content is prepared (remember, practice makes perfect!), you will need access to a streaming server and also a web server to upload the index of media bytes and actual audio and video media clips that you will want available for streaming delivery.

Contact the webmaster at your particular school and recruit their assistance. It is their job to aid and assist in the implementation of these kinds of new technologies. Sometimes the streaming server will not be available from the college's server system, and there are numerous third party companies that specialize in the delivery of streaming media as a service.


What kind of viewing experience can I expect at various bandwidths?

Well, for viewing video the lowest speed connection is a 56k modem. At this connection speed the dimensions of the player's window size needs to be reduced to around 192x144 pixels. As such, this bandwidth is most suited to talking head lectures or content that presents modest detail on the screen when viewed. Remember that if the audio is of sufficient quality in a talking head type of scenario, the message of the content will usually be received just fine! As the connection speed reaches or exceeds 100kbits, the dimensions of the player's window size for the presentation can become 320x240.

As the bandwidth goes well beyond this threshold the smoothness of video playback become very television like. In very low bandwidth scenarios consider using high quality still images that are streamed in conjunction with an audio stream for the presentation (REAL Network's SMIL technology). Numerous specialty multimedia developers are cropping up in every community around the country to provide the service of media encoding and delivery for distance learning applications that utilize streaming media.


What are the limitations of this technology?

Basically this technology is constrained by the available connection speeds and bandwidth available to the server and client users. On the server side, we must provide for enough bandwidth for the cumulative number of simultaneous user connections to our streaming media server. For example, if we have media bytes stored on the server that require a 100kbit per second connection to view the stream over the Internet, fifteen simultaneous viewers will utilize 1.5Mbits of bandwidth leaving the server. This is equivalent to a T1 line.

Although most college campuses have a minimum of a T1 line or better for their connection to the Net, this connection is usually intended to serve all the Internet needs of the campus. So, even a modest distance learning scenario that intends to deliver content via the Internet will require a fractional T3 line, and so it is wise to first consult with your campuses' network infrastructure organization before embarking on an aggressive program of distance learning using streaming media. Generally on-campus we are interconnected by Ethernet capable of delivering 100Mbits of information per second and are less constrained than if we need to deliver the content to the Web.

As to the client side issues, once we have addressed sufficient bandwidth for quality delivery from the server to the Internet, we need to look at the quality as perceived by the viewer. Television video presents 30 frames of information per second to construct smooth motion, but over the Internet, we typically achieve no more than 15 frames per second.

It is essential to take note of this and understand that video with a high degree of motion will be jerky at best, and also when viewing video that includes numerous subtle effects will often result in omission or unacceptable delivery of these kinds of nuances. Web video needs to be prepared to allow for a 'graceful' deterioration and degradation of quality and this is why a whole category of specialists that re-purpose both audio and video media for streaming usage are now available and providing this service.

More than ever, remember the notion of 'garbage in' equals 'garbage out'. It is essential that streaming media begin with a high quality master source to insure the integrity of the results.

 

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