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Universal Design
There
are many reasons, both practical and economic, for creating
a world we can all use which requires a shift in our thinking.
Understanding the Population
People who can benefit from universal design
include many, both with and without disabilities. In some cases,
people may experience difficulty in using products purely as
a result of the environment or an unusual circumstance. Beneficiaries
of universal design include:
- People in a noisy shopping mall who cannot
hear a kiosk
- People who are driving their car who must operate
their radio or phone without looking at it
- People who left their glasses in their room
- People who are getting older
- People with disabilities.
- Students who speak English as a second language
- International students
- Older Students
- A teacher whose teaching style is inconsistent
with the student's preferred learning style
- Aging teaching faculty who require accommodation
based on an acquired disability
- All students
In order to design for the general population,
it is important to understand the diversity, problems, tools
and abilities of its members.
Universal Design
In recent years, as the notion of accessibility
has been broadened to encompass much more than design for people
with disabilities, the concept of "universal design"
has gained visibility. Traditional design has focused on filling
the needs of the "average" person, with the assumption
that design for the average provides for the needs of most.
The universal design argument is that designing for the "average"
is by definition exclusionary, because the "average"
user is a fictitious construct.
Attempts to design for this fictitious "average"
user may not account for effects of multiple individual differences.
Tognazzini (1992, p. 74) related an anecdote from Blake (1985)
illustrating the pitfalls of ignoring such overlapping differences:
Several years ago, the Air Force carried out
a little test to find out how many cadets could fit into what
were statistically the average-size clothes. They assembled
680 cadets in a courtyard and slowly called off the average
sizes-plus or minus one standard deviation-of various items,
such as shoes, pants and shirts. Any cadet that was not in
the average range for a given item was asked to leave the
courtyard. By the time they finished with the fifth item,
there were only two cadets left; by the sixth, all but one
had been eliminated.
The Universal Design philosophy emerges from a
recognition of the idea central to this story-that there is
no average user. Universal designs target the broadest possible
range of user capabilities. Examples of products that embody
this theme include automatic doors, remote control thermostats
and velcro. Using no assistive technology, people who were previously
unable to open a door, operate a thermostat or tie their shoes
are able to perform these tasks, whereas "the rest of us"
find these tasks easier as well. Proponents of universal design
do not assume that all users will be able to use all designs,
but instead argue that by redefining our definition of the user,
a much wider range of users can be accommodated without significant
extra effort (Vanderheiden, 1992).
There are seven basic
principles of Universal Design. The principles "...
may be applied to evaluate existing designs, guide the design
process and educate both designers and consumers about the characteristics
of more usable products and environments." Below is an
overview of the principles and their definitions:
- Equitable use:
The design is useful to people with diverse abilities.
- Flexibility in use:
The design accommodates a wide range of individual preferences
and abilities.
- Simple and intuitive
use: Use of the design is easy to understand, regardless
of the user's experience, knowledge, language skills or current
concentration level.
- Perceptible information:
The design communicates necessary information effectively
to the user, regardless of ambient conditions or the user's
sensory abilities.
- Tolerance for error:
The design minimizes hazards and the adverse consequences
of accidental or unintended actions.
- Low physical effort:
The design can be used efficiently and comfortably with minimum
fatigue.
- Size and space for
approach and use: Appropriate size and space is provided
for approach, reach, manipulation and use regardless of user's
body size, posture or mobility.
What Is Universal Design For Learning?
To accommodate students' individual needs and
to give them the opportunity to progress in content areas, educators
traditionally have adapted or altered the textbook or tests.
Typical accommodations are Braille or recorded texts for visually
impaired students, captioned materials for hearing-impaired
students and customized supplementary materials or alternative
texts that address cognitive disabilities. In most classrooms,
these accommodations are added to the standardized curriculum,
much as a wheelchair ramp is added to a building where stairs
formerly provided the only access.
Just as after-the-fact architectural accommodations
are often awkward and expensive, after-the-fact curriculum adaptations
can be time consuming to design and difficult to implement in
classrooms of diverse learners. A more efficient way to provide
student access is to consider the range of user abilities at
the design stage of the curriculum and incorporate accommodations
at that point. This "built-in" access for a wide range
of users, those with and without disabilities, is the underlying
principle in universal design. In terms of curriculum, universal
design implies a design of instructional materials and activities
that allows learning goals to be attainable by individuals with
wide differences in their abilities to see, hear, speak, move,
read, write, understand English, attend, organize, engage and
remember. Such a flexible, yet challenging, curriculum gives
teachers the ability to provide each student access to the subject
area without having to adapt the curriculum repeatedly to meet
special needs.
The essential features of universal design for
learning have been formulated by the Center
for Applied Special Technology (CAST) into three principles:
- The curriculum provides multiple means of representation.
Subject matter can be presented in alternate modes for students
who learn best from visual or auditory information or for
those who need differing levels of complexity.
- The curriculum provides multiple means of expression
to allow students to respond with their preferred means of
control. This accommodates the differing cognitive strategies
and motor-system controls of students.
- The curriculum provides multiple means of engagement.
Students' interests in learning are matched with the mode
of presentation and their preferred means of expression. Students
are more motivated when they are engaged with what they are
learning.
To gain a better understanding of Curriculum Access
and Universal Design for Learning read http://www.ed.gov/databases/ERIC_Digests/ed437767.html.
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